AI Insights · Timothy · October 2025
Top Down Games Performance in Latin America Q3 2025
Explore the performance trends of the top five top-down games in Latin America during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the performance of top-down games in Latin America showed notable trends across various metrics, as reported by Sensor Tower.
Clash Royale from Supercell saw impressive growth in weekly revenue, starting from around $371K and peaking at nearly $1.6M by the end of September. Downloads followed a similar upward trajectory, beginning at approximately 286K and reaching over 1.1M. Active users increased steadily from 14.4M to over 31.9M.
Brawl Stars, another Supercell title, experienced a decline in both revenue and downloads in the early weeks, with revenue starting at $751K and bottoming out at $381K, before slightly recovering to $581K. Downloads fluctuated between 184K and 231K. The active user base showed a gradual decline from 15.3M to 12.1M.
Travel Town - Merge Adventure, developed by Moon Active, maintained a steady revenue stream, typically around $270K to $310K. Weekly downloads varied, peaking at 85K, while active users remained relatively stable, closing the quarter with around 512K.
League of Legends: Wild Rift from Riot Games showed a mixed performance. Revenue initially decreased but later rebounded to $382K by the quarter's end. Downloads remained consistent, ranging from 29K to 38K, and active users slightly decreased from 625K to 559K.
Lastly, Last Z: Survival Shooter by Florere Game Limited displayed a steady increase in revenue, culminating at $314K. Downloads saw significant fluctuations, starting at 147K, dropping mid-quarter, and then climbing to 166K. Active users rose from 340K to nearly 459K by the end of September.
For more detailed insights and data, visit Sensor Tower's platform.